DoomBreaker - procedurally generated Adventure [DEMO] alpha 0.925 build


Yes!

Hello everyone, hope you're all well.

DoomBreaker has had a TON of work thrown into as of late and with these efforts the demo sees some of the fruit' or labour.

Audio

All previous music has been ripped out of the build. This was a blend of metal & chiptune. Risky combination but in the end, we've decided to go with something much more fitting to the title. So as of this point, you're ears will be blessed with 16-bit esque retro chiptunes in style of what Doombreaker embodies and it is awesome. Don't take my word for it though, fire up the demo and listen for yourself!

The SFX have also been adjusted to reflect this change in the game, most notably the UI SFX but you'll notice many other changes. The campfire checkpoint for example, commands attention with its new SFX coupled with camera motion.

Level Design

New environment parts have been implemented which include water bodies. These are fairly basic as of yet but will hold more meaning in their design further along down the development path. They look pretty too. This is a fairly brief update and the first by the looks of it. A much more detailed and comprehensive update will follow this one, covering Random Level Generation

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There's much planned ahead and we'll be taking a look at a Player Progression system, more on this later. Right, anyway so with that, try the demo if you didn't already and of course, let me know your thoughts.

Signing out 🤙🏻

Files

Doombreaker 32bit Demo Build.zip 405 MB
63 days ago

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